![]() ![]() Psionics: an observer manifests powers as a 10th level wilder with some exceptions. Third, it can automatically deflect all physical missiles fired at the creature from the 120 degree arc in front of the eye. Second, the gaze of the main eyes can be used to strike telekinetic blows inflicting damage equal to 1d12+10 points. Creatures over 1,000 pounds can advance only at the speed of 10 feet per round. Creatures weighing up to 500 pounds can be so affected, and creatures between 500 and 1,000 pounds cannot advance closer to the observer while its gaze remains on them. Gaze: Each of the creature’s main eyes projects a powerhl ray of telekinetic force that can have one of three effects: First, it can simulate Bigby’s forceful hand, driving back one creature at the rate of 20 feet per round. On a successful check, it can use it's blood drain It can then attempt to start a grapple as a free action without provoking an attack of opportunity. ![]() Improved grab: To use this ability, an observer must hit with its bite attack. Skills: concentration + 11, decipher script + 11, hide +6, knowledge arcana + 11, knowledge architecture +6, knowledge dungeoneering + 6, geography + 6, history +6, local + 6, nature + 8, nobility + 6, religion + 6, planes + 11, listen + 8, search + 14, spellcraft + 7, spot + 16, survival + 8 (+10 on other planes or following tracks)įeats: AlertnessB, Flyby Attack, Improved Initiative, Combat CastingĪdvancement: 9–13 HD (Large) 14–30 HD (Huge) Special Qualities: darkvision 60 ft, true seeing, all-around visionĪbilities: Str 16, Dex 16, Con 18, Int 19, Wis 15, Cha 15 ![]() Special Attacks: blood drain, gaze, psionics, eye rays, improved grab The last twwo monsers here are not beholders, but mounts for beholders.Īrmor Class: 28 (+16 natural, +3 dex, -1 size), tch 12, ff 25Īttack: bite +8 melee (1d8+4 plus blood drain) and eye rays + 8 rangedįull Attack: 3 bites +8 melee (1d8+4 plus blood drain) and eye rays +8 ranged If you have any questions or want me to add anything (like flavor-text or an explanation of what the monsters look like) just ask. The layout of the monster stats aren't perfect, but you should have no trouble understanding them. ![]() Any beholderkin that is in a 3e or 3.5e book is not converted here. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.Since beholders and beholderkin are some of my favorite monsters, I thought some of the more obscure ones needed converting. The materials described in this statement are protected under the copyright laws of the United States of America and around the world under international intellectual property trea- ties. All characters and their distinctive likenesses are property of Wizards of the Coast. If you are experiencing any other issues, please let us know on the Help Center.ĭUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. These assets are only available for in-app use.Īll Wizards of the Coast licensed content on Roll20 uses the D&D 5E by Roll20 character sheet. Art Pack: You can access the Art Pack under the Premium Assets section of the Art Library in-app. ![]()
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